Let us walk on the 3-isogeny graph
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Go to the source code of this file.
Data Structures | |
class | CONSOLE_SCREEN_BUFFER_INFO |
Namespaces | |
namespace | pip |
namespace | pip._vendor |
namespace | pip._vendor.colorama |
namespace | pip._vendor.colorama.win32 |
Functions | |
_winapi_test (handle) | |
GetConsoleScreenBufferInfo (stream_id=STDOUT) | |
SetConsoleTextAttribute (stream_id, attrs) | |
SetConsoleCursorPosition (stream_id, position, adjust=True) | |
FillConsoleOutputCharacter (stream_id, char, length, start) | |
FillConsoleOutputAttribute (stream_id, attr, length, start) | |
SetConsoleTitle (title) | |
GetConsoleMode (handle) | |
SetConsoleMode (handle, mode) | |
Variables | |
int | STDOUT = -11 |
int | STDERR = -12 |
int | ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004 |
windll = LibraryLoader(ctypes.WinDLL) | |
None | SetConsoleTextAttribute = lambda *_ |
None | winapi_test = lambda *_ |
COORD = wintypes._COORD | |
_GetStdHandle | |
argtypes | |
restype | |
_GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo | |
None | _SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute |
_SetConsoleCursorPosition = windll.kernel32.SetConsoleCursorPosition | |
_FillConsoleOutputCharacterA = windll.kernel32.FillConsoleOutputCharacterA | |
_FillConsoleOutputAttribute = windll.kernel32.FillConsoleOutputAttribute | |
_SetConsoleTitleW = windll.kernel32.SetConsoleTitleW | |
_GetConsoleMode = windll.kernel32.GetConsoleMode | |
_SetConsoleMode = windll.kernel32.SetConsoleMode | |